M1M3 Support System
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Handle user offsets. More...
#include <OffsetForceComponent.h>
Public Member Functions | |
OffsetForceComponent (ForceActuatorApplicationSettings *forceActuatorApplicationSettings) | |
void | applyOffsetForces (float *x, float *y, float *z) |
void | applyOffsetForcesByMirrorForces (float xForce, float yForce, float zForce, float xMoment, float yMoment, float zMoment) |
void | applyActuatorOffset (char axis, int index, float offset) |
void | zeroOffsetForces () |
void | postEnableDisableActions () override |
Called after enable/disable changes. | |
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ForceComponent (const char *name, ForceComponentSettings *forceComponentSettings) | |
Construct ForceComponent. | |
const char * | getName () |
Returns force component name. | |
bool | isInitialising () |
Returns true if the force component is being initialised. | |
bool | isEnabled () |
Returns true if the force component is enabled. | |
bool | isDisabling () |
Returns true if the force component is being disabled. | |
bool | isActive () |
Returns true if the force compoment is active - shall be calculated. | |
void | enable () |
Enable the force component. | |
void | disable () |
Disable the force component. | |
void | update () |
void | reset () |
Protected Member Functions | |
void | postUpdateActions () override |
Called after update to forces. | |
Additional Inherited Members | |
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float | xCurrent [FA_X_COUNT] |
measured actuator current X force | |
float | yCurrent [FA_Y_COUNT] |
measured actuator current Y force | |
float | zCurrent [FA_Z_COUNT] |
measured actuator current Z force | |
float | xTarget [FA_X_COUNT] |
target actuator X force | |
float | yTarget [FA_Y_COUNT] |
target actuator Y force | |
float | zTarget [FA_Z_COUNT] |
target actuator Z force | |
float | xOffset [FA_X_COUNT] |
difference (error) between current and target X force | |
float | yOffset [FA_Y_COUNT] |
difference (error) between current and target Y force | |
float | zOffset [FA_Z_COUNT] |
difference (error) between current and target Z force | |
Handle user offsets.
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overridevirtual |
Called after enable/disable changes.
Publish a state change for the component Pure virtual, needs to be overriden in children.
Implements LSST::M1M3::SS::ForceComponent.
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overrideprotectedvirtual |
Called after update to forces.
Check for forces that need to be clipped. Update SAL. Pure virtual, needs to be overriden in children.
Implements LSST::M1M3::SS::ForceComponent.