applyActuatorOffset(char axis, int index, float offset) (defined in LSST::M1M3::SS::OffsetForceComponent) | LSST::M1M3::SS::OffsetForceComponent | |
applyOffsetForces(float *x, float *y, float *z) (defined in LSST::M1M3::SS::OffsetForceComponent) | LSST::M1M3::SS::OffsetForceComponent | |
applyOffsetForcesByMirrorForces(float xForce, float yForce, float zForce, float xMoment, float yMoment, float zMoment) (defined in LSST::M1M3::SS::OffsetForceComponent) | LSST::M1M3::SS::OffsetForceComponent | |
disable() | LSST::M1M3::SS::ForceComponent | |
enable() | LSST::M1M3::SS::ForceComponent | |
ForceComponent(const char *name, ForceComponentSettings *forceComponentSettings) | LSST::M1M3::SS::ForceComponent | |
getName() | LSST::M1M3::SS::ForceComponent | inline |
isActive() | LSST::M1M3::SS::ForceComponent | inline |
isDisabling() | LSST::M1M3::SS::ForceComponent | inline |
isEnabled() | LSST::M1M3::SS::ForceComponent | inline |
isInitialising() | LSST::M1M3::SS::ForceComponent | inline |
OffsetForceComponent(ForceActuatorApplicationSettings *forceActuatorApplicationSettings) (defined in LSST::M1M3::SS::OffsetForceComponent) | LSST::M1M3::SS::OffsetForceComponent | |
postEnableDisableActions() override | LSST::M1M3::SS::OffsetForceComponent | virtual |
postUpdateActions() override | LSST::M1M3::SS::OffsetForceComponent | protectedvirtual |
reset() (defined in LSST::M1M3::SS::ForceComponent) | LSST::M1M3::SS::ForceComponent | |
update() (defined in LSST::M1M3::SS::ForceComponent) | LSST::M1M3::SS::ForceComponent | |
xCurrent | LSST::M1M3::SS::ForceComponent | protected |
xOffset | LSST::M1M3::SS::ForceComponent | protected |
xTarget | LSST::M1M3::SS::ForceComponent | protected |
yCurrent | LSST::M1M3::SS::ForceComponent | protected |
yOffset | LSST::M1M3::SS::ForceComponent | protected |
yTarget | LSST::M1M3::SS::ForceComponent | protected |
zCurrent | LSST::M1M3::SS::ForceComponent | protected |
zeroOffsetForces() (defined in LSST::M1M3::SS::OffsetForceComponent) | LSST::M1M3::SS::OffsetForceComponent | |
zOffset | LSST::M1M3::SS::ForceComponent | protected |
zTarget | LSST::M1M3::SS::ForceComponent | protected |
~ForceComponent() (defined in LSST::M1M3::SS::ForceComponent) | LSST::M1M3::SS::ForceComponent | virtual |